lightningbolt My feedback would be, these are mostly first-gen concepts and features. There's going to be something similar to presets but I have spoken on the forum and Facebook about how the weather.gov map with all types is informationally useless even for WSV3 Graphics Producer, for Tactical it's even less useful. What we want is to have max 8 categories and full resolution 3D terrain rendering support. Just like the TV systems. They do not even attempt to replicate the weather.gov map which is very antithetical to WSV3 Tactical philosophy, which focuses on optimized visual perception and spatial information density. Especially since we will have up to 8x multi map panel display, it's a visual psychology constrained optimization problem to produce the most informational awareness from smallest map tile size. Similar solid colors are against that goal in my opinion.
The weather.gov map is negative information like taking a work of art and scribbling colors onto it. On TV you will see sensible groups like "winter weather advisories" but usually they are just showing 1 or maybe 2 or 4 types. To do more than this in a 3D realtime rendering context is very little info benefit at a very high rendering cost. Overall, WSV3 Tactical emphasizes natural data (raw resolution satellite + radar sensor data) and de-emphasizes unnatural (government lines and shapes). But I do have plans for the polygon engine to handle this, which will be raster based and require 24/7 tile generation on server.