TheDopplerKid Absolutely endorse the concept. Since the vast majority of functionality remains to be developed, particularly the real-time server-side private data services, it's only general principles that we can strategize presently. For non-commercial use, we want to have both lower and higher options, but to maximize the primary product tier experience by delivering a vastly superior combined product + data subscription at the same price point as the current first-generation WSV3.
If you read my past posts you can see my idea for the low-cost subscriptionless short term use passess to the highest/expensive subscription tier as another new option. Since I will build a use-anywhere seamless sign-in-based floating VM-friendly licensing solution, this means we can sell cheap one-time access to any heavy data-rich premium subscription level for 24 hours, 48, etc.
In other words, I want to make it possible for people to pay less than a fully monthly subscription for the "ultra heavy data" level which would have to surpass the current price point if access was forced to be a full monthly subscription.
The nature of WSV3 usage is highly variable based on weather. Some users would like to pay only for the lowest subscription, or none at all, and access the really fancy stuff only for short times. I haven't done any R and D on volume rendering yet, but I imagine that will be a huge data factor, and the short-term pass might be very useful to allow inexpensive access to anything not possible to have in the primary 25-30/month current price point sub, where I will strategically optimize value, and even code for this to make possible with saving on bandwidth through intelligent decisions.
So this is yet another massive benefit to the new floating licensing system, in addition to enabled Mac-through-Parallels usage and seamless cross-device usage of one subscription with no deactivation/reactivation needed.