I am curious who here runs WSV3 first-gen/would run WSV3 Tactical Mesoanalyst on an OLED HDR monitor.
I am planning special rendering abilities for true hardware HDR display and some initial experiments on a Lenovo Yoga Slim 7x are incredible, even though I would recommend at least Intel Iris Xe embedded graphics.
The novel hardware-level HDR brightness that can be unlocked only by specialized video formats/display applications and certain modern games is an untapped potential for weather visualization, another angle I insist to fully and newly exploit for maximum tactical mesoanalyst human-perceptive value, which is a lot, since the entire graphics style and philosophy of the new engine is based on efficient perception based on contrast and informational density, and larger dynamic range can convey more information at lower absolute brightness levels or better graphics/information at the same brightness levels, which plays straight into the power use vs information delivery optimization philosophy central to WSV3 Tactical's design.
This is something you have to see in person on an actual HDR display because JPGs and PNGs are SDR and this is only a thing with actual physical hardware.
I have developed an application this summer for my own internal usage, but TempoQuest will possibly commercialize soon, which actually converts your entire live desktop into an HDR enhanced display with full interactivity with arbitrary desktop apps, which is an incredible optimization for outdoor sun laptop use (the Yoga Slim I mentioned unlocks up to 1000 nits brightness only with HDR content - currently limited to certain video formats and video games) and also makes low-light dark room usage, such as laptop in bed, way better on the eyes and far more beautiful when you are working with dark mode text editing like coding - it pulls off a bigger dark/white text contrast at lower brightness levels - there's a whole circadian, health, sleep, and work productivity angle for this, and I have lamented the fact a revolutionary side-product has come out of WSV3 Tactical development but I don't have much time to release a secondary product right now.
But WSV3 Tactical absolutely must deliver the same exploitation of dramatic HDR display contrast and bright highlights for the realtime weather visualization. It is funny there is consumer hardware in 2025 that makes this an actual thing, and accessible with D3D12 swapchain formats, because there is a whole story to tell about how Halo 3 (2007) inspires WSV3 Tactical 2025, which was famous in the day for its HDR lighting algorithm on the Xbox 360 hardware. Now the GPUs on PCs support it, and some displays (the higher end OLEDs) have support for actual HDR display, not just a rendering backbuffer format but actually unlocking higher luminosity/physical contrast.