OptimallyAxel See development update thread. Initial V0 release on 12/13 focuses on the core new technology of the ultra-low-latency bandwidth-optimized full-resolution tiled timeseries raster engine, the most impressive enactment of which is for the 5-minute full-res CONUS band 2 0.5km VIS imagery. WSV3 Professional 2015 has to downscale this by 1/4th - it doesn't have a multires tile engine.
And of course the RadarHalo Polyradial mosaic innovation.
Yes - absolutely focused for in-field, tactical usage (absolute maximum optimization of speed on all fronts, from first launch, to subsequent launch, to device transfer, to data downloading over mobile network, to data streaming from SSD to GPU, to actual GPU rendering). The "plugged-in-the-wall" use case will get its own product, WSV3 Graphics Producer, optimized for that very different case, and using the WSV3 Tactical engine. But Tactical Mesoanalyst is very much streamlined and focused towards storm-chasing use, which is actually quite different from WSV3 Professional 2015 in the many ways I have refined over the last 2 years of development. First-gen actually has served more on the presentation side of user purposes, with most chasers using traditional radar apps like RadarOmega, RadarScope, or Gibson Ridge. So the opening volley is concentrated on the greatest area of first-gen underperformance.
Mesoanalysis parameters are certainly necessary in a program named Tactical Mesoanalyst, but honestly, I would only anticipate adding them in early 2026 because the core ultra resolution best-in-class native projection radar and satellite raw data visualization will already offer most of the value.
I will release a video soon showing the performance of the timeseries raster engine, which can render imagery loops at 120fps with zero preloading and pure hot cache paging, meaning a given loop duration can be covered with virtually infinite density data frames without having to any more memory, so RAM is no longer a limitation to loop length/temporal resolution.