eliteo Very surprised I have not seen this. This company is definitely competitive. That is the best web browser GPU vector mapping I have seen to date, better than MapBox. It's the first time I've seen volume rendering for radar data in browser.
I can do much better on desktop with native performance in many areas, but the mapping is excellent on that product for a web browser. The volume rendering is actually the part I find least impressive compared to everything else there. They are doing the vertical stacks of 2D texture slices - we need to have arbitrary flying/rotating 3D camera view unlike the cut-down camera controls there understandably for the browser demo. I intend to have a better volume rendering algorithm than used there, probably with dynamic resolution raycasting, but R&D on this isn't until next year. This is because everything else needs to be optimized first to leave the most GPU rasterization/compute budget for VR, which is the most GPU-heavy system planned.
The 3D terrain engine in WSV3 Tactical Mesoanalyst also adds more complexity to the interplay with radar data volumetric rendering. That site uses a 2D flat surface, but I intend to make everything true to spherical elevation if possible. If that adds much complexity I could constrain volume rendering to 3D flat sphere (globe but flat terrain) to start.
What will be most unique about WSV3 is if I can operationalize real-time bandwidth-optimized radar reflectivity volume rendering with the client-server infrastructure. That link shows a historical 2019 dataset. There are many aspects for me to improve on, but I am definitely impressed by that WebGL site as a graphics programmer.