WSV3 Next-Gen 2025: 3D Tactical Mesoanalysis Software Innovation Forum
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User Interface
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General
User Interface
Licensing/Installation
Specific Datasets
Vector Mapping (Line/Polygon Data)
Raster Data (GRIB2, MRMS, National Radar, Sat)
NEXRAD Level 2/3 Engine
Terrain/Raster Mapping
Surface Observations/Point data
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Timeline controls: on-map vs sidepanel
User Interface
Paul
replied
21 hours ago
3
3 replies
A
Features that would be cool to see in in WSV3
General
User Interface
Licensing/Installation
Specific Datasets
NEXRAD Level 2/3 Engine
TheWeatherProdigy90
replied
12 days ago
11
11 replies
H
bug reports?
User Interface
jcline
replied
15 days ago
4
4 replies
L
Radar products location
User Interface
Paul
replied
29 Jan
3
3 replies
M
Feature Request: Ability to bring in community stations
User Interface
Surface Observations/Point data
Suburbazine
replied
Nov 15, 2024
3
3 replies
Very early screenshots of new UI/multimap system
General
User Interface
Paul
replied
Jul 15, 2024
15
15 replies
N
Quad Panel
User Interface
NEXRAD Level 2/3 Engine
Paul
replied
Jun 17, 2024
1
1 reply
Future suggestions
General
User Interface
Specific Datasets
Raster Data (GRIB2, MRMS, National Radar, Sat)
Terrain/Raster Mapping
Paul
replied
May 27, 2024
1
1 reply
Render mask ability / polygon 3D terrain overlay progress
User Interface
Vector Mapping (Line/Polygon Data)
Terrain/Raster Mapping
Paul
replied
May 5, 2024
14
14 replies
Timeline state design logic/current-vs-forecast data loading and looping
User Interface
Raster Data (GRIB2, MRMS, National Radar, Sat)
NEXRAD Level 2/3 Engine
jcline
replied
Dec 20, 2023
16
16 replies
WSV3 2025 Next-Gen UI Design: Flexible multi-map frame/window system
User Interface
Raster Data (GRIB2, MRMS, National Radar, Sat)
NEXRAD Level 2/3 Engine
MeteoLatvia
replied
Oct 15, 2023
9
9 replies
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User Interface
Timeline controls: on-map vs sidepanel
Features that would be cool to see in in WSV3
bug reports?
Radar products location
Feature Request: Ability to bring in community stations
Very early screenshots of new UI/multimap system
Quad Panel
Future suggestions
Render mask ability / polygon 3D terrain overlay progress
Timeline state design logic/current-vs-forecast data loading and looping
WSV3 2025 Next-Gen UI Design: Flexible multi-map frame/window system